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The Berlin Interpretation set out a set of high-value and low-value factors, basing these lists on five canon roguelike games: ADOM, Angband, Linley's Dungeon Crawl, Nethack, and Rogue.The Interpretation is designed to determine "how roguelike a game is", noting that missing a factor does not eliminate a game from being a roguelike, nor does possessing the features make a game roguelike.Some games such as Net Hack even have the player's former characters reappear as enemies within the dungeon.Multi-player turn-based derivatives such as Tome NET, MAngband, and Crossfire do exist and are playable online.Though the roguelikes Beneath Apple Manor and Sword of Fargoal predate it, the 1980 game Rogue is considered the forerunner and the namesake of the genre, with derivative games mirroring Rogues character- or sprite-based graphics.These games were popularized among college students and computer programmers of the 1980s and 1990s, leading to a large number of variants but adhering to these common gameplay elements, often titled the "Berlin Interpretation".
The player's character was nearly always represented by the could indicate a green dragon that would shoot acid.
As computers offered more advanced user interfaces, such as windows and point-and-click menus, many traditional roguelikes were modified to include support for having multiple windows.
This was useful to not only show the character-based dungeon, but details on the character's inventory, the monster they were in battle with, and other status messages, in separate windows.
Early roguelikes were developed to be played on text-based user interfaces, commonly UNIX-based computer mainframes and terminals used at colleges and universities before transitioning to personal computers.
Games used a mix of ASCII or ANSI characters to represent elements of the dungeon levels, creatures, and items on the level.
On multi-user systems, leaderboards are often shared between players.